![]() which line up perfectly with another panel's right edge. Still other times, you might notice that one panel's left edge is covered in symbols. Other times, you'll realize that some of the panels' contents line up perfectly, perhaps in the shape of a door or a window, and you can combine them to make a new path. Sometimes, you'll pull a frame or border off of one panel to reveal an entirely new landscape underneath it, which you can click through to expose new puzzles. Click-and-drag to drop that frame elsewhere on the grid to continue. And now, when you click on that original panel, you lift its outer edge. As it turns out, Gorogoa's playfield is a two-by-two grid of four panels. What makes Gorogoa different from something like Myst becomes apparent almost immediately, when the panel you've been clicking shifts to the top-left of the screen. Gorogoa's clever gameplay tricks and gorgeous, hand-drawn art will stay with you for a long time. Like those kinds of art, Roberts' creation stands out because it absolutely works as a "play it again" dive into spirituality, loss, and rebirth. At the end of six years of development, Roberts has produced a little over two hours of gameplay.īut that's like saying your favorite illustrated book is only 24 pages or your favorite children's movie is only 70 minutes. I describe this "ending" moment because it answers a critical concern about the puzzle game Gorogoa, which has been in development for an astonishing six years and was made almost entirely by one man, Jason Roberts. The game gave me some breathing room to do so, with a solemn song playing while credits rolled. ![]() I nearly doubled over in my chair, overwhelmed with the emotion I felt trying to make sense of what had transpired. Those seven all-caps letters exploded out of the emptiness I'd just exposed by solving the final puzzle. Playing physically active video games increases energy expenditure in children.Platform: Windows PC (reviewed), Nintendo Switch, iOSĪfter my last click of the mouse, the screen went to black, with only the word "Gorogoa" flashing.Playing video games can enhance cognition.Playing video games can help multiple sclerosis patients to improve balance and postural control.Playing video games can help to fight and understanding cancer.Playing video games can improve your mood and decrease your stress.Playing video games can help to ease pain.Playing video games enhances cognition of older adults.Playing action games improves the reading abilities of children with dyslexia.Playing video games improves laparoscopic skills.“Typical” Educational Games which were Successful:Įxamples of Benefits of Video Games + Research Studies Dear Esther (Art, “Walking Simulator”).Her Story (Interactive Film) (video_game).General Recommendations / Unique Game Mechanics: The Wagadu Chronicles (under development). ![]() ![]() Indie Games with Strong Messages/Narratives/Educational Value Here are a few games, which I would recommend to maybe get a different perspective on video games: All experiences I find equally important and interesting. For me, in the evening I enjoy reading a book, watching a movie OR playing a good video game for 1-2 hours. There are plenty of games out there, which are designed to immerse you for 1-2 hours. Also, games are not only those 60-hour experiences. These are powers most traditional media (movies, books) don’t have. They let us experience stories, let us walk in someone else’s shoes, and make us think by forcing us to make actual decisions. Some games tell us even very sad stories but enable us to understand these from a different point of view. There are many different game genres out there, including breathtaking documentary games, interesting puzzle games, beautiful art games. There are not only – similar to movies – *action* games only. ![]()
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